dl_dev
dl_dev
> Я добавил такую поддержку в свой мод, но уже на старую версию OGSR 2.1.386, если надо могу выложить с согласия автора OGSRa, также там добавлено альтернативное прицеливание, как в...
> > Я добавил такую поддержку в свой мод, но уже на старую версию OGSR 2.1.386, если надо могу выложить с согласия автора OGSRa, также там добавлено альтернативное прицеливание, как...
> TF even is a "sequenced particle"? And what use would I even have for one? Applying texture atlases as the same particle explosion was done in vanilla MC.
> I don't see much of a use for this besides saving total texture atlas space, and even then that seems like it'd be _more_ wasteful. Besides, newer MC versions...
I will update the wiki article about this.
Without these requirements, the PR will not be approved, do I understand correctly?
> No it don't. You can only render things on the client. The server can't render things. I suspect you mean something else? I suspect he is referring to controller-only...
How did you understand which things work and which dont if after your changes the mod no longer compiling?
Try to port at least to 1.18.2, it’s easier there.
You make this contribution for everyone, not just for yourself. The developer will clearly not approve of such a strategy just because “I felt like it.”