Freesnöw

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Once CI gets a build of this spit out, we'll definitely want a few folks to test and weigh in on the differences it provides.

In my initial testing of this, I am seeing a slight improvement from the current implementation, but I'm seeing far worse tracking when the camera is moved making this perhaps...

Seems like the ideal setting has the overlay set to update synced with the in-game refresh rate as is the default. I think locking to 30 or 60 is only...

We may wish to either make this dynamic so that it uses a different method depending on the FPS or keep discussing our options. What issues did you run into...

We've been doing something similar but instead of 5 with 8 points. I found its success to vary significantly with framerate. At higher framerates the smoothing works incredibly well, but...

I've begun working on these improvements.

I'm gonna keep it open a tad longer just so that I can review our options with everything in mind. Thank you, though!

Hello! This is a bug in the most recent version. Please try using this custom build and let us know if it resolves the issue for you or not: [Blish...

I will push a new prerelease this week that hopefully will fix this before we push a new official release with the changes included.

Could somebody that has experienced this issue please try this prerelease and let us know if it works or exhibits the same transparency issue? https://github.com/blish-hud/Blish-HUD-Prereleases/releases/download/0.11.8-ci.47/Blish.HUD.0.11.8-ci.47.zip