Daniel Kondor

Results 28 comments of Daniel Kondor

Thank you, I understand your points. I feel it would be really helpful if: - there was a note in the documentation about whitespace - exception text mentioned the problem...

> ```sql > SELECT ST_GeomFromText('LINESTRING(1.0 2.0, 2.0 1.0)\n', 0); > ``` Actually my original problem included a case like this. Of course, I could easily fix it once I realized...

Great, I created the PRs for what I had in mind. My problem with the exception was that even though it quotes the problematic token, if that token is a...

My intuition is that the correct value for the depth scale should depend on the relation between the distance the user's eyes are from the screen and the physical size...

Hi, I can reproduce this, and get the following stacktrace: ``` Thread 1 "wayfire" received signal SIGSEGV, Segmentation fault. 0x0000555555852d0a in wf::output_t::get_relative_geometry (this=0x0) at ../src/output/output.cpp:157 157 auto size = get_screen_size();...

The problem seems to be that the 3D view transformer needs an output to be present (in `calculate_total_transform()`), but output is set to `nullptr` in `wf::compositor_core_impl_t::erase_view()` [here](https://github.com/WayfireWM/wayfire/blob/2e07c806bbb980d89d4980179cf91c281b3e5a0c/src/core/core.cpp#L754) (frame `#13` above)....

I see, this makes sense. Unfortunately, I don't fully understand the role of `depth_scale`, so I'm not sure if I can actually help with this (although, my intuition is that...

I looked into changing the other matrices (`view_proj`), but I couldn't get it to work any better; essentially anything change there messes up the `transform_point()` function (which is used for...

I don't know if it's intentional, but I think the meaning of "Next view" and "Previous view" is swapped (at least the behavior is opposite between "switcher" and "fast-switcher"). So...

Hi, I think this depends on the speed of animations set for scale vs vswitch. If I set `scale/duration` to the same value as `vswitch/duration`, then the animation looks much...