Results 2 comments of David Watts

I have made a little change to my local version of nopt that is working as a band aid for this with yeoman at the moment, and that was changing...

The code I have using the .Net Numerics stuff is as follows ``` var roty = Quaternion.Normalize(new Quaternion(0.0f, 0.0f, (float)Math.Sin(rpy.Z / 2.0), (float)Math.Cos(rpy.Z / 2.0))); // yaw is rotation around...