djnjbjb

Results 4 comments of djnjbjb

**1** ``` tweenAnimation.hasOnComplete = true; tweenAnimation.onComplete = tweenAnimation.onComplete ?? new UnityEvent(); tweenAnimation.onComplete.AddListener(MyHandler); ``` I want to add events on runtime. I tried code above, it doesn't work. **2** https://github.com/Demigiant/dotween/issues/375 Above...

> ![image](https://private-user-images.githubusercontent.com/168816603/361425583-9d01125d-2796-4235-b07b-542306e8fab0.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjUzNDcwNTksIm5iZiI6MTcyNTM0Njc1OSwicGF0aCI6Ii8xNjg4MTY2MDMvMzYxNDI1NTgzLTlkMDExMjVkLTI3OTYtNDIzNS1iMDdiLTU0MjMwNmU4ZmFiMC5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwOTAzJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDkwM1QwNjU5MTlaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0zZTQ4NzZiYmRhNGE1OTdmMGRiNDlhNmIyMmI3OTEzOTliZGYzYWFjNWFkZjg5MWM0OGM3YWZiMDFhMDBiYTIxJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.x0B73h2U2TLfYUpmDMc4TgZgAEgGJarQdp7ACZnE8vw) > > My solution is to define it this way.Hope it helps. Not works for me. I'm using a [match-3 SDK](https://github.com/LibraStack/Match3-SDK) in my project. It uses UniTask. Several...

> Compilation symbols only work for source code. Currently Nuget only distribute prebuilt dlls, so it won't work. When building the library, the compiler has already processed the symbols to...

> In case you don't know, there is another option to install Unity packages: OpenUPM. It automates the workload of installing a package along with its dependencies into a Untity...