djnjbjb
djnjbjb
**1** ``` tweenAnimation.hasOnComplete = true; tweenAnimation.onComplete = tweenAnimation.onComplete ?? new UnityEvent(); tweenAnimation.onComplete.AddListener(MyHandler); ``` I want to add events on runtime. I tried code above, it doesn't work. **2** https://github.com/Demigiant/dotween/issues/375 Above...
>  > > My solution is to define it this way.Hope it helps. Not works for me. I'm using a [match-3 SDK](https://github.com/LibraStack/Match3-SDK) in my project. It uses UniTask. Several...
> Compilation symbols only work for source code. Currently Nuget only distribute prebuilt dlls, so it won't work. When building the library, the compiler has already processed the symbols to...
> In case you don't know, there is another option to install Unity packages: OpenUPM. It automates the workload of installing a package along with its dependencies into a Untity...