djmaximum17

Results 11 comments of djmaximum17

or Maybe NEZplug++ could be used for gameboy sound emulation. http://offgao.net/program/nezplug++.html

can we also have the Watara Supervision's sound chip?

might be too complicated to implement timer+vblank which is what most games do for sample playback on the Gameboy.

oh, ok. must of forgot the Exy command was assigned to what I was looking for with the wave channel. looking forward to the implementation of wave macros and software...

hay, sorry it took me a year, too many projects got in the way. but I finally got around to do some test vgm logs of the Prehistorik Man soundtrack....

got it, that appears to have worked. thanks for the help. ![Screenshot 2024-03-15 at 3 43 17 AM](https://github.com/BambooTracker/BambooTracker/assets/61179162/8c44ab8a-ae80-4a12-8140-6904d5945e39)

if anyone has a TNS-HFC, TNS-HFX or a Nishizumi and a Famicom cart that has a real Sunsoft 5B, we need a hardware recording to confirm this behavior.

PPMCK's ROM export only supports 2A03, I don't know of any tools that can convert NSFs into ROMs that supports expansion chips.

getting "command not defined" errors when compiling [N_Macro.mml.zip](https://github.com/user-attachments/files/17193719/N_Macro.mml.zip)

I had this happen when running Sameboy in MacOS High Sierra. I don't know if its a specific version of VBA-M that does this but with Mac OS Sonoma on...