MS
MS
`ISLE_ENTROPY_FILENAME` selects the generated entropy filename to include for each thread of the entropy build in the CI. This is working in its current state, but it's not good CMake...
Here's some code that matches the beta. Retail puts `current` in a register instead of a stack variable and the diffs expand from there. Entropy builds don't appear to have...
For once, the question of what this should do is answered easily: https://github.com/thinkbeforecoding/nomemalloc.handson/blob/master/flic.txt I have these variables worked out from the beta if it helps. Beyond that, the code is...
Not in the beta. `m_copyRect` is probably an `MxRect32`. Converting it over and using `GetWidth`/`GetHeight` where they fit gives a slight accuracy boost. You could get tricky with the `mxgeometry`...
The `MxTrace` macro wraps the `_MxTrace` function so that we don't call it on non-debug builds. Similar to the mechanism in ``. Our MSVC doesn't support variable arguments in macros,...
This requires isledecomp/reccmp#181 to verify. That change provides thunks with a unique name (including the parameter string) if the parent is overloaded. The list of new `BETA10` diffs is: ```...
We use the STL vector in three places: - `vector` in `LegoAnimActorStruct` - `vector` in `LegoAnimActor` - `vector` aka (`ROIList`) in `ViewManager` In `BETA10`, there is a diff in the...