Dimitar Venkov

Results 20 comments of Dimitar Venkov

Had a quick look at @ksobon 's implementation. The SpatialFieldManager allows for multiple surface references: ![2016-04-22_11-23-40](https://cloud.githubusercontent.com/assets/7148394/14730805/6f5328ee-087c-11e6-8f92-925d62119071.png) ![2016-04-22_11-14-15](https://cloud.githubusercontent.com/assets/7148394/14730806/71c47d80-087c-11e6-8f36-baa10c9b746e.png) However Dynamo's implementation clears the "buffer" before adding each new surface: https://github.com/ikeough/DynamoRevit/blob/Autogen/src/Libraries/RevitNodes/AnalysisDisplay/FaceAnalysisDisplay.cs#L45 Most...

The only plugin I have on the Revit side is RevitLookup. However I do have a bunch of packages and a few view extensions in Dynamo: ![image](https://user-images.githubusercontent.com/7148394/115105526-2f112500-9f68-11eb-8f0a-6c8551cc37c2.png) I dug through...

This is why you usually need wrapper classes, like the one that's already in place (but very limited) for document objects: https://github.com/DynamoDS/DynamoRevit/blob/master/src/Libraries/RevitNodes/Application/Document.cs Ideally the wrapper would track the life-cycle of...

Thanks for the tip. Still it would be great to have the .. in the future for those times when you're predominantly using a keyboard.

Maybe this can be solved by adding every COM object to a new list with a "finally" statement at the end of the code that releases each item in the...

I tried to be smart and add this as a workaround that avoids rolling back transactions, because that can be very slow on large files. Seems like it's not a...

Thank you, Mehmet. It is possible to put multiple geometries inside the same family with the current implementation of the node. However, they have to be heterogeneous (all surfaces or...

Hi @Curty102, Thanks. This node has actually been converted and will be available with Dynamo 1.3 by default. (it's already available in the dailies as "FamilyType.ByGeometry") Both options are possible...

@aparajit-pratap I've been thinking about doing something similar for D4R. Would it be possible to add a cancel button on a separate non-modal UI that would overlay the main UI...