Dihara Wijetunga

Results 18 comments of Dihara Wijetunga

Thank you for reporting this! Unfortunately I don’t have a Radeon card to reproduce this issue. Would it be possible for you to build it in debug and provide me...

@expenses Unfortunately there's no way to get more verbose logging. Looks like the framework is failing initialization on a path that I haven't added proper logging yet. I'll be getting...

Currently the test scenes are all hard coded since this project is just meant to teach these techniques. The goal is to learn from this and integrate it into your...

Hey @Tygen, glad you got it working. Yeah, I’d recommend the 1.0.0 release because I’m currently working on some fixes for AMD hardware which might have broken some things. Your...

Hi @brackhh So sorry I didn't reply to this, I was moving to the UK the day you posted it so I must've missed it. Anyways, I haven't tested it...

For shadows you’d have to resort to something like cascaded shadow maps or ray traced shadows since it’s beyond the scope of this particular sky model :D

Good question! I didn’t do much performance analysis with these different techniques, I might do that in the future. But yes I would assume Bruneton is the slowest. Not sure...

Did you clone the repository recursively? If not use the following command to do so: `git clone --recursive https://github.com/diharaw/SkyModels.git`

Hi, it seem the newer Vulkan SDKs have caught a few more validation bugs. Unfortunately I don’t have the time to work on this anytime soon, but if you fix...

Sorry, I don't have time for freelance work at the moment. I'm busy with my full time work as is :)