revofire
revofire
So for me, a major part of this is the ability to just make UI using web technology instead of trying to make UI components from scratch. I can create...
> > > A big issue with today's definition of DOM Overlays is that they are drawn on top of the VR scene. > Unless we change that, I suspect...
> > > In general, the floating-screen use case isn't covered in much detail in the current version of the specification. This is open for suggestions and/or additional features, for...
> > > > > > There's also the issue that people will want more than one surface which is problematic because of DOM Overlay's use of the full screen...
"It" being web content, the two different contexts being a. on the same domain or b. not on the same domain. What I gather is that if content is on...
Awesome, well I will have to say that I am interested in seeing both implementations for WebXR (for VR headsets). Existing web tech can save developers a lot of time...
In the application I mainly develop for based on C++, the general idea is to emulate a touch device on the web engine, essentially act like a VR user is...
@cabanier Yeppers, I have Vue based web apps that users interact with in VR. This works because touch events are emulated to the QtWebEngine. It's my hope that we can...
It's a start! I mean all the apps are running on the same origin, but even if they weren't wouldn't setting up CORS allow it to work pretty well? I'm...
I would expand this to have a list of entities and avatars that "should show" (or shouldn't?) in the properties of zones as an array. Then have these checkboxes tell...