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Shader compiler for Nintendo Switch, targeting the deko3d API (based on mesa/nouveau sources)

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Hello! I've been trying to use Uam to reinsert customized shaders into Smash Brothers Ultimate. (All the shaders are in raw binary btw, and I've been using the associated option)...

This will allow using UAM as a library (I'll add support for it in a future PR). Marked as a draft because I think it would be better to add...