uam
uam copied to clipboard
Draft: DekoCompiler: Add OutputDkshToMemory method to output shader to memory
This will allow using UAM as a library (I'll add support for it in a future PR).
Marked as a draft because I think it would be better to add a GetDkshSize method so that the user can allocate a buffer of that exact size and then pass it to OutputDkshToMemory.
Any update on this? I just started a project that kinda needs this.
In the meantime, would you recommend using your fork with the switch-32 branch?