derammo
derammo
Here is an example that fails: private static void TestBrokenImperfectMatch() { string referenceInput = "diff matching patching"; string referenceOutput = "diff match patch"; string imperfectInput = "diff matching pthing"; diff_match_patch...
**Your Godot version:** latest and stable both have the same **Issue description:** The instructions lead developers astray regarding debugging. Visual Studio users should install the power tool for automatically attaching...
according to this user, custom attacks created by hand break after re-importing the character, suggesting we have a major flaw in how we do overwrite, in terms of keeping identifiers...
from forum user Envaris: Monk Kensei weps should use higher of dex or strength I think no? So Kensei Longsword if Monk's dex is higher (which is normally would be)...
display an error and return instead of crashing the sandbox on the unhandled exception from JSON parser

I have observed this on development branch using JSON for Fedrik, and also a user reported it on the thread in Roll20 Forum. https://app.roll20.net/forum/post/6248700/script-beta-beyondimporter-import-dndbeyond-character-sheets/?pageforid=7111091#post-7111091
I imported the spell "Guiding Bolt" and the attack bonus was set to +3 (WIS) instead of +3 (WIS) +5 (PROF)
Frequently, when I delete characters during testing, the Sandbox will get suspended because of "possible infinite loop". I don't have any detailed information yet, but want to start a conversation.
This is a little bit disgusting from a REST perspective, but it would allow for interesting integration, I think. Imagine a Roll20 Plugin that allows the DM to fill in...