PHO
PHO
Thank you for your information, but currently I don't have a testing environment for integer-gmp-1.0 so I'm afraid I have to say "patches welcomed."
That should not be so hard but currently I don't plan on implementing it so I'd like to say "patches welcomed."
Sorry, I have no Windows boxes and have no idea how to deal with the instability of library names. Windows experts welcomed.
Thanks, I'll have a look at it. Let me take some time for that.
I reviewed your patch and found some changes that don't look identical to the original code. Could you take a look at them? (Sorry for being late.)
I just stumbled on this bug. The crash occurs here due to a `ConcurrentModificationException`: https://github.com/hilburn/StevesAddons/blob/4ddc4a8eeb0b5d69831b924a4764d2b9587f23d8/src/main/java/stevesaddons/asm/StevesHooks.java#L322
Copied my comment from #79: That happens when the game fails to load my terrain shader. In the past the game just crashed while loading, but now it replaces unloadable...
That's an intentional change. Look closely at rain drops in the real world. You'll notice they don't look blue, but are rather gray-ish. But why does sea look blue then?...
Oh wait, your point is that *every* particle turn gray, not only rain drops? That's indeed a bug which is currently unfixable. I think there's already a ticket for that....
Nope, there doesn't seem to exist. Reopening.