delet-this
delet-this
I can't reproduce the issue anymore on 64 bit ToGL or DXVK. RX 590, Mesa 23.1.9, kernel 6.1.90. I used to get the issue on 32 bit ToGL. e: After...
@karjonas The patch was for RDNA4, the issue is not yet fixed for RDNA3. Upstream is aware: https://gitlab.freedesktop.org/drm/amd/-/issues/4466
I debugged the game for a bit and found out that audio playback is purposefully disabled when wine/proton is detected. The detection is basically ```c++ bool is_running_in_wine() { auto ntdll...
I messed with it a bit more and found that the following Proton GE gamefix, which simply disables all the devs' workarounds, results in menu and combat effects working but...
Thanks for testing! If the game didn't crash at cutscenes previously on Proton GE then using gstreamer might be a better bet after all. Also because I noticed when the...
Well that took a while but I think I have identified the issue regarding the rest of the sounds, or at least one of them. The log message above was...
It's probably the best idea for now yeah 👍. Though before that I'd still want to take a shot at getting the WAV dialogue voices working as well, and then...
@synthetictruism Here's a test build if you want to try: https://github.com/delet-this/proton-ge-custom/releases/tag/GE-Proton-akiba-1 It's installed the same way as Proton-GE as described [here](https://github.com/GloriousEggroll/proton-ge-custom#native). The sound effects and bgm work but the dialogue...