David "Blackmagic" Elahee
David "Blackmagic" Elahee
Sometime toString() call fails, I use something alike : ``` var str = null; try{ str = defval.toString();} catch(d:Dynamic){}; if( str==null){ try { str = Std.string( defval ); } catch...
Hi ! My game is a bit big(2gb) so builds are taking a bit of time to process. As an error, butler tells me the build is processing and to...
Hi, Very minor but quite good hygiene, feel free to dismiss if a problem.
Hi You might want to implement this : https://github.com/HaxeFoundation/haxe/issues/3926 as it can greatly help for dynamic primitives ( ?particles and such ) ++
Hi, We produced an animation linked here : https://dl.dropboxusercontent.com/u/16392240/Page1.zip We use flash cc. There is no way to have anthing exported, all files are empty. When we export an empty...
We use it to hide api behind abstracts, if it can help :) ex: abstract GATracker(Int){ ... myUberAPi here ... } I think there are powerful to do things to...
The team should find a suitable maintainer and build process for windows. Current win support is yet to do and I can't keep up the build speed.
Hi, Here at motion Twin, we use a string abstract for sizes: ex: width = "200px; width = "2dp; width = "20%h"; width = "20mm"; at runtime they are inferred...
I am discovering the lib and I am already very happy with it. I feel like there is no "runtime " way to change the skin definitions, can you add...