Lev Shock
Lev Shock
This game is unity based, so standard downsampling (like Nvidia DSR) does not work. Also, looks like gedosato is not activating for this game. Tried copying dreamfall chapters config to...
Android support library is deprecated, this library should migrate to androidx dependencies
The library uses obsolete appcompat libraries, it needs to be migrated to androidx, otherwise people using it are forced to use jetifier which is very slow and slows down builds...
``` allprojects { repositories { maven { url 'https://api.mapbox.com/downloads/v2/releases/maven' authentication { basic(BasicAuthentication) } credentials { // Do not change the username below. // This should always be `mapbox` (not your...
I heard that HoneySelect supports Oculus spatial audio. Can it also support the newly released Steam Audio? https://valvesoftware.github.io/steam-audio/
After upgrading to v. 0.6, shaders are glitching. They are not applied when the scene is loaded, for example, hotel lobby in main menu is gray-ish until you manually do...
Currently in "standing mode" camera is always oriented so that room floor angle matches Vive's calibrated floor. Problem is, during impresonation, for example, character's head is sometimes at such angles...
How to reproduce (Android 4.1.1+): - create and populate staggered grid - launch app on device which supports scroll using wheel (asus transformer, android emulator e.g. genymotion) - use scroll...
http://mvnrepository.com/artifact/com.lowagie/itext/4.2.1 says that artifact is "moved", and maven projects with this dependency can no longer build Please change artifact id and group and republish this library.
There's a slight perceivable "lag" when using Vive Wands with WMR headset. It almost unnoticable in usual situations, but very noticeable in games requiring fast and precise controller movement, for...