Dmitriy
Dmitriy
At the moment, in compileGLObjects method of text, not only the preparation of glBuffers takes place, but also the rendering itself. This leads to text rendering in those moments when...
If the 3D text has a flat bevel, then the main faces of the letter should not share vertices with the bevel face. Otherwise, with some bevel settings, it will...
The bound can be used in LOD, if the text is placed in LOD. In this case, the wrong boundary may cause the text placed in LOD never is rendered.