DEFENSE MECHANISM
DEFENSE MECHANISM
I should mention that I believe Retroarch can do lossless A/V export, so that may be an option until (if) standalone SameBoy support is added. There is also the option...
This may be usable enough with combination of copy, paste, & delete https://github.com/jkotlinski/lsdpatch/pull/88
you can just clone the repo recursively with `git clone --recursive https://github.com/stijnfrishert/libLSDJ` and it will include all dependencies
Per https://github.com/LIJI32/SameBoy/issues/192 I am amending this issue to only include video recording.
Perhaps I should rephrase it to "original game" which can be found here: https://github.com/gabrielecirulli/2048 However on this index.html page it states: > Note: This site is the official version of...
> probably you can use `SDL_AUDIODRIVER` env var to select specific audio backend I tried this, but didn't have success - audio device still selects "JACK sink (PulseAudio JACK Sink)"...
I tried it using `export SDL_AUDIODRIVER=jack` and got `FATAL ERROR: Failed to initialize the SDL2: Audio target 'jack' not available.`
Yes, but the java app seems perhaps to ignore the default audio device. I've spent some time researching the issue but unfortunately haven't stumbled upon anything helpful yet.
I was able to replace some of the code in Sound.java to use the "pulse" audio device and this is working for me. In the future it would be more...
has there been any update to this or was a solution discovered? i'm experiencing the same issue on Linux Mint 22.1 with yabridge 5.1.1. i don't appear to have any...