Emmet Young

Results 37 comments of Emmet Young

when you say "CRC checking code" which bit of code do you exactly mean???

Hmmmmmmmmm interesting. Looking at how ever emulators handle it, Daedulus doesn't seem to even bother calculating the DRAM CRC. It just replaces textures every frame, or on the psp version...

Current commits have a faster hash implemented at the moment (Assuming both loadhirestextures and dumptextures is off) Does it improve the general emulation of this game? @LegendOfDragoon

Ahhhh thats odd. What were the compile errors?? Might have to switch the toolset back as in ysing vs 2015 now. Hmmm interesting. Will have to look into it further

ahhh i see, weird about roundf considering i used to compile the project under Visual Studio 2010. Ahhhhhhh was unsure how adding dxerr.cpp would effect everything. But is a necessary...

I think our whole frame buffer needs to be redone, but my knowledge of how all that works and best way to emulate that is minimal. Will try and get...

ahhhhh i probably stripped out more stuff then i should of to be honest,I got pretty gung ho with stripping out some bits of code a few months back. Ahhhhh...

Thanks for the heads up, will try and look into this.

Ahh thanks for the heads up, I really need to get back into doing some work on this plugin

I'm unsure but part of me thinks this may of been broken by DX9. Ive screwed around with a lot of code so there could be other places its broken...