deadowl

Results 9 comments of deadowl

I'd be down for helping with this. Most of my accessibility testing experience is with web browsers but I know some of the basic concepts of using a screenreader and...

For map tooling, providing a dialog to query of what's within x, y (width+height or radius) for a given layer and applying a tool targeting x, y for a given...

Use case: ancient game engine supports object which is constrained as x, y, and chardata--the natural mapping is to use a Point object, but the game engine gives this particular...

If Tiled crashes from the use of a subsequent filename, and following this crash, the file is renamed using a prior filename in which Tiled also crashed, it will load...

In my code, it looks like it's happening in the read function with the line "var tileMap = new TileMap();" and only when reloading a world with the registered map...

Just to provide an update--this didn't resolve the issue, but I realized I was doing something silly by loading my extension config (which basically just defines a default tileset because...

I pared down my code enough to identify that when I eliminate code references to WeakMap, the problem no longer occurs; I'm running my code through a Babel transpiler and...

It appears that the WeakMap references *should* be garbage collected by the Javascript Runtime Environment once other references to the class instance are dead, and I don't see any other...

I'm surprised this hasn't been closed out after the object property mapping feature mentioned in the closed issue [707](https://github.com/mapeditor/tiled/issues/707). Meanwhile, I'll add that this solution doesn't presently map to Templates...