Gerard Slee
Gerard Slee
Hello Keijiro. Having some issues adapting this to Single Pass Rendering. Looks great non VR though. Will try and keep you posted.
Hello Keijiro Great implementation and optimization. Learning a lot about GPU compute by studying this code. I am trying to get this to run on an iPhone X. I believe...
Thanks for a great asset. I have started making it compatible with SPS for VR compatability. It works mostly by adding UnityStereoTransformScreenSpaceTex(.i.uv); To some parts in stochasticSSR.shader but the view...
VR Support
This is great, and results are pretty good. I would like to get this working with Single Pass VR, Not too familiar with SRP so not sure where to add...
Hello Jack, Thanks for an awesome asset. Would it be possible to add support for our audiomixers so global volume can be drawn from there? Regards
 AO is offset when using Deferred Camera and Single Pass Stereo. Unity 2017.2 Thought perhaps it was related to fullscreen quad being stretched. Feels like that. Found this. [reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr](https://forum.unity.com/threads/solved-reconstruct-world-position-from-depth-texture-in-single-pass-stereo-vr.480003/)...
Hello Vatara. I'm trying to get a runtime-tilable-texture camera up and running on an iphone using some crafty tricks and scripts i have gathered over the last two months. As...
This tool does not seem to work correctly on a mac. The height map is generated correctly and blur works, however after that all textures are glitched. Is there a...
Thanks for this! It really makes a difference to how quickly one can add these launchers to your SteamDeck. Small Issue: I used the script to install Battle.net and Epic...
Hello, Thanks for this, some nice work here. I have some ideas and will try implement them: 3D Space Calcs. Obstacle avoidance. Controlled Path Wandering.