Denis Denisyuk
Denis Denisyuk
and little bit more: public static String ACStupPos = "ACStupPos"; public static String Act = "Act"; public static String Add0_5 = "Add0.5"; public static String AdjSet = "AdjSet"; public static...
Swing mode is available in the plugin and this is the maximum of allowed by HomeKit. Please see https://developers.homebridge.io/#/characteristic/SwingMode
@VasylKhmil @netanelassor try to reboot your AC
> @ddenisyuk One question, this would allow the packed texture to be exported as WebP? yep, you are able define `compression` config inside `texturePacker` plugin: ``` const assetpack = new...
> I tried using this. I am able to create the atlases in webp / avif. but in my manifest I get an entry like `{ "alias": [ "images/popups/popups", "popups.json",...
> You will need to create a custom resolver to allow pixi to understand what `format` the json is Shouldn't it be resolved via the built-in resolver: https://github.com/pixijs/pixijs/blob/dev/src/spritesheet/spritesheetAsset.ts#L79-L99 Maybe it's...
> > I hope in 1 way or another more texture types will be supported soon for assetpack. like this https://github.com/pixijs/assetpack/pull/56/ ?
@Zyie, could you please clarify if the following usage of PIXI extensions is correct: ``` PIXI.extensions.remove(PIXI.resolveJsonUrl); PIXI.extensions.add(PIXI.spritesheetAsset); ``` And is [this](https://github.com/pixijs/pixijs/issues/10234#issuecomment-1959041924) still considered an issue?
@Zyie is there any chance this PR will be merged? This is the prerequisite for compressing sprite sheet images (webp, avif, ...), as described here: https://pixijs.download/dev/docs/PIXI.Assets.html
The purpose for which I want it differs from yours. I aim to obtain it for the capability to generate multiple formats of the atlas image (png, webp, avif, astc,...