Daniel

Results 9 comments of Daniel

@bigtimebuddy not sure, here the issue has nothing to do with the headphones. The sound was already not working before connecting the headphones. I've only mentioned the headphones example for...

@bigtimebuddy tried the fix mentioned on the other thread but it didn't work. The problem on our end doesn't start when the user switches tabs or connects/disconnects the headphones (I'm...

@mydea Thank you for your suggestions. This looks like it actually worked. I've assigned the following configs post init: `tracesSampleRate`, `debug`, `denyUrls`, `beforeSend` and added two integrations.

@mydea I can confirm that for some reason setting the replay error sample rate as part of the replay integration config (post init), didn't work as expected. Way more replays...

@billyvg Thanks for the suggestion. We're not including the replay integration on init. I'm guessing its being triggered by default on init since the CDN link includes replays as well....

@billyvg We're not doing much during the init process. ``` Sentry.init({ release: '${buildInfos.sentryRelease}', environment: '${ environment === 'local' ? 'dev' : environment }', maxValueLength: 4096, debug: false, // hardcoding values...

@billyvg here's the integration part: ``` client.addIntegration( new Sentry.Replay({ maskAllText: false, blockAllMedia: false, mutationLimit: 2000, networkDetailAllowUrls: getNetworkDetailAllowUrls( SENTRY_NETWORK_DETAIL_IGNORED_URLS ), networkCaptureBodies: bootstrapEnvironment.production, errorSampleRate: bootstrapEnvironment.SENTRY_REPLAYS_ON_ERROR_SAMPLE_RATE, }) ); ``` Some of the details...

Any updates? I'm experiencing similar issues here