Dayoung Seon
Dayoung Seon
> Hi, this should be fixed on the dev branch and in this PR: > > * [Culmination of two years of fixes, especially for export #644](https://github.com/KhronosGroup/UnityGLTF/pull/644) > > Would...
> ### Workaround > After all, this issue occurs because `SwitchDemuxCalculator` triggers `LandmarksSmoothingCalculator` before all the dependent inputs are given. I think we can avoid it by using `DefaultInputStreamHandler` for...
@tealm I have a same question. Do you get the answer?... Thank you for checking my message.