dax006
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dax006
setTurn: function(newTurn) { turn = newTurn; }, Will lead to some strange behavior. Calling .moves() after it seems to not catch the most recent move, and sometimes pawns appear on...
it does resize on every window resize - but its calculations are based solely on width. You have to make it check for height in calculateSquareSize() So where it says:...
any fix for this?