David Finol
David Finol
The typescript unity actions ([unity-request-activation-file](https://github.com/game-ci/unity-request-activation-file), [unity-activate](https://github.com/game-ci/unity-activate), [unity-test-runner](https://github.com/game-ci/unity-test-runner), and [unity-builder](https://github.com/game-ci/unity-builder)) have a lot of duplicated code between them. We should move all that duplicated code to this repo, and instead have...
Currently, all unity actions have this line commented out from the workflow: `- run: yarn build --quiet && git diff --quiet dist || { echo "dist should be auto generated"...
**Context** Currently, this action is implemented only with bash scripts in `action.yml` and `steam_deploy.sh` Typescript is more robust and maintainable than bash scripts. **Suggested solution** Replace `steam_deploy.sh` with Typescript. **Considered...
**Context** Basic Steam security, where a user has an MFA code sent over email, currently works. However, some users may upgrade their Steam account to require MFA codes from a...
**Context** If a user has a lot of tests, they may be unable to use this action to display the test results through the GitHub UI. They may run into...
When a unit test fails and a `githubToken` is provided, an annotation is created detailing why the test failed. Ideally, this annotation would have a link on the right hand...
**Bug description** Windows and Mac builds do not raise error when the build fails **How to reproduce** - Run a build using a windows image or using macos runner -...
**Context** Users currently have to redo a lot of the default Build Script if they want to have a custom `buildMethod`. We should make it easier for users to add...
**Context** Mac builds require `codesign` in order for users to be able to be easily download and run. Users are confused about why they are unable to download and run...
Now that windows images are available, we need to add docs to the documentation site for them.