davidcollodi
davidcollodi
One ammendment to the original description - I did use the later source code with the 'GetModuleFilenames' fix to allow compilation in the build. Comparing the log with 4.11.2 logs,...
I have found at least a temporary workaround for this problem - though not one that necessarily points to the root cause. If I build the UE4 Engine (in this...
Let me know if it works for you with the 4.12 build. If so, then it might be worth bringing up with Epic. Since their release appears to work with...
Brilliant - great job! I'll try that in my code.
Tried it in my build and it fixed my issue as well.
Here is my StartupModule() function: ``` /** IModuleInterface implementation */ virtual void StartupModule() override { CefString GameDirCef = *FPaths::ConvertRelativePathToFull(FPaths::GameDir() + "BluCache"); FString ExecutablePath = FPaths::ConvertRelativePathToFull(FPaths::GameDir() + "Plugins/BLUI/ThirdParty/cef/"); // Make the...