David Alayachew
David Alayachew
If we're going down this route, I would expand that to collectibles. Maybe not in this pull request, but definitely something equally valuable imo.
> It is the path to the nearest point to the enemy regarding your knowledge about the map at this moment: the bridge is not discovered completely on the left....
> You may have a staff of tunneling or scroll of shattering to break through the wall or there may be a hidden door. So that is not a completely...
Also, if we decide to go down the alternate routes, here is a small and incomplete list of things that are (now) hard for me to see. And when I...
It's marginally better. I tested it just now, and seeing a Kobold in darker areas of the map is pretty difficult to see. It wouldn't really improve my experience much...
I'd have to see it to say, but that certainly sounds good to me. If it helps, the real problem is the mix of darker colors on darker backgrounds. You...
Oh this looks much better. I can give you a better answer when I am in-game though. Is there anyway for me to build this myself and find out?
Oh, the enemies are much easier to see. Here is a Kobold on Dark Squares.  Very nice. This is a much better place to be in compared to before....
And just to highlight how much of an improvement this is, compare the above to the old way. Here is a screenshot of the old way.  Even zoomed in,...
Purple of the dark room is definitely clear, so feel free to change it further if you feel that the purple is too gaudy. And sounds good about the merge....