Dan Tramte
Dan Tramte
Yeah, conceptually, your solution ```self.map {|e| 2*n-e}``` makes more sense according to the way I described it. I like it, thanks :) Regarding the name, ".reflect" is already in use...
Yup, that looks like a bug to me. If you need a temporary fix (i.e., a veeeerrry dirty, yet reliable fix) in the meantime, you can hard-set sound._playing to "true"...
nice work-around! I'd probably also add a condition to check if the AudioContext is running just in case there's some issue with resuming it on every touch: ``` function touchStarted()...
I've noticed this too, but I can't tell if it is intended or not. My guess is that maybe it is p5.sound's current way of eliminating DC in the signal...