dashodanger

Results 12 issues of dashodanger

[debug.txt](https://github.com/dashodanger/EDGE-classic/files/9954631/debug.txt) I have attached the debug log for a user who is encountering issues launching the game. The user had a clean install and confirmed that the files reported missing...

bug

Based off of the existing EDGE .ugh file, which was left intact. Probably needs some TLC as far as actually sorting entries in numerical order, etc, but these problems plague...

As support for other games (like Heretic) improves, it might be worth it to move the effect of various cheats outside of the C++ realm (except for the responder which...

implementation

This would allow for alternate firing/reloading/etc animations based on whether or not the weapon is zoomed in versus our very much static current zoom state.

enhancement

There is an initial degree of DDF parsing support for this option, which is essentially a DDF-ized method of doing something like TEXTURE1/2/PNAMES. Need to put it through its paces...

implementation

Check if this also needs to be done for JPG/TGA

enhancement

This would help with liquid splashes, fireballs, etc, where the flat or sprite in question has changed in appearance from its vanilla form. For example, if imp fireballs are recolored...

enhancement

This could be used for various effects (pulsing smoke, etc) without needing to create specific images or DDFIMAGE entries with the sizes in question. Could also help in transformations that...

enhancement

1. - [x] MIDI track loop points might not be accurate yet; this and other formats whose length cannot be immediately determined at song load may need tweaks to how...

implementation

https://www.doomworld.com/forum/topic/107367-infraworld-the-hatehammer/ After approaching the pedestal of keys that are teleported away, the player is supposed to be 'launched' out of the area and into a teleporter themselves; what happens for...

bug