Daniel Partzsch
Daniel Partzsch
@OmarEmaraDev I'm not sure about the type of noise but I also think it's 2d. Here you can see an example how it works in C4D: https://user-images.githubusercontent.com/75205162/104751183-53851780-5755-11eb-9c6b-d413a02e0fae.mp4 You first set...
@OmarEmaraDev Awesome! Thanks
@OmarEmaraDev great. I also wanted to check back how's it going with this project? Can you say something already, what might be a reasonable time frame here? Thanks for your...
@OmarEmaraDev alright. Thanks for the detailed explanation and interesting insights. And first of all good luck to you for your exams! As a further suggestion, when you write the noises...
@OmarEmaraDev and @Gerstmann-Bradley I built a setup for this a while ago and think I got the math right based on some algorithm I found online. You can check it...
@OmarEmaraDev Good questions. Well I think you're actually right, that already smooth handles don't need a procedural chamfer. From a workflow perspective I think this use case is usually desired...
@OmarEmaraDev You might also want to check this video for some feature ideas how this could work: https://youtu.be/unyR8G6BdDI
hi @OmarEmaraDev thank you for implementing the functionality and sorry for the late reply. What is the best way to get the AN build with new features implemented to test...
@OmarEmaraDev Great, thanks for the information.
@Gerstmann-Bradley Thanks a lot!