Dan Wexler

Results 13 comments of Dan Wexler

I don't understand. Which part of WebGL is not threaded? Can you provide a link to a description of the underlying WebGL issue? You can certainly render to offscreen canvases...

Seems like there's at least an equal chance the bugs are in TFJS as in WebGL. I'd also suggest testing in other browsers, e.g. Firefox. Some links discussing non-blocking WebGL...

In my first glance at your example, you are likely to be bound by data transfer rather than compute. You are copying image buffers from the video to the webworker...

I think the next steps are: 1. Check the `tf.randomNormal` implementation. I'd be surprised if that runs on the GPU at all (WebGL does not have random number support). Often...

FWIW, I've managed to [load the WASM using my serviceWorker](https://stackoverflow.com/questions/64763189/i-want-to-use-mediainfo-js-in-react-js-without-eject-command/65964346#65964346) with very little changes. Took me awhile to try out various other solutions. Using a serviceWorker plays nicely with Create...

Maybe try: resize.cast('int32') instead of the current cast to "float32"? I'm confused by your tensorImage object. I suppose your model may need that, but typically you just pass a Tensor4D...

Ah, that's just an internal object Vlad is using, and has nothing to do with TFJS. Using a similar object in your code is up to you, but it shouldn't...

Fantastic response! I'll let you know as soon as I get my new NVIDIA 4xxxx machine. Hopefully very soon after release of the new GPU. Deblurring is just one of...

It isn't the patch size, it is the overall source image size. The patch size does not affect the output at all, in my experience (aside from saving memory). The...