daniel-starke

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Is there any comment on this pull request or reason not to merge it?

I found the reason for this. The number parser of Inkscape seems to terminate if a leading zero is followed by something which is not a dot. Therefore, the number...

Thank you for the quick fix. By the way, the check for *s != 0 is in many cases redundant.

The inner arcs are straight lines instead. Any idea? ![innerArc](https://user-images.githubusercontent.com/22841069/66594643-d0603380-eb99-11e9-8748-1111d70d27a8.png)

Possible, but not very user friendly. I would still prefer a setting with a real offset calculated on all values.

Just because it is too small to be seen does not mean that it is not there. Here is a scaled version: ![a](https://user-images.githubusercontent.com/22841069/202692706-42598eaa-84fa-4e59-a922-65d12ef11d98.svg)

I am aware of that workaround. Nevertheless, if a human can distinguish both, a program is also able to do so. The easiest way is the [scan line algorithm](https://en.wikipedia.org/wiki/Scanline_rendering).

The issue appears to be an invalid memory access in https://github.com/alekmaul/pvsneslib/blob/862adbf4831cd6033f01433d01f0da4e405d864f/tools/gfx2snes/imgtools.c#L223 and https://github.com/alekmaul/pvsneslib/blob/862adbf4831cd6033f01433d01f0da4e405d864f/tools/gfx2snes/imgtools.c#L387 due to the fact that it tries to initializes all 32x32 tiles but allocates only as many...

It appears to be unrelated to the background music and happens also if only sound effects are compiled in and not background music.

The first time I run `spcPlaySound()` the sound effect is always not playing properly. Sometimes it ends early, sometimes it repeats the start. This appears to be the case only...