Adam
Adam
Could you try [v0.3.7-canary.26](https://github.com/rive-app/rive-unity/releases/tag/v0.3.7-canary.26) and let us know if it is still happening there?
We recently added support for Linux when used with Vulkan. But this is happening because Rive requires a machine with a GPU. We'll need to update the Linux library to...
@derblaettgen are you building/working with Linux? If not, the issue you're running into might be different from this. You can also try reimporting and if that doesn't work, remove the...
> For context: I’m working on macOS but testing and building for Linux (Ubuntu 22). Thanks for providing more info @derblaettgen . Not sure if it helps clarify things, but...
@Faulo, which version of Ubuntu are you using? If 24.04, could you try [v0.3.7-canary.26](https://github.com/rive-app/rive-unity/releases/tag/v0.3.7-canary.26) and let us know if this issue is still happening there?
Hi @parth-choudhary , Vulkan support for Rive in Unity is not available yet, but it is something that we're working on! @pjarnfelt If you add `GL.InvalidateState();` after the `m_riveRenderer.Submit();` does...
> Are there any updates on this? Could you provide an approximate timeline for when Vulkan support might be available? Our platform's game performance is highly reliant on Vulkan, so...
@jatin-baba Can you confirm that you're using OpenGL as your graphics API on Android in your Unity project settings?
@Saurabh7SSR @surendrancj Vulkan support is available as of [v0.3.6](https://github.com/rive-app/rive-unity/releases/tag/v0.3.6) . Let us know if you run into any issues!
We have a fix for this coming up soon. Thanks for reporting it.