damagefilter

Results 3 issues of damagefilter

Hello. I'll try to make it short: Basically: Since the MutliplicativeColour is full black the generated obstacle overlays the actual object completely black. Do you think there can be a...

Basically what the title says. It will write out the meshes next to the scene, labelled `"VisualMesh" + materialMeshDictionary.MeshCount + ".asset"`. While perfectly fine with one single CSG model in...

Repro: - Place a brush - Switch to Place tool - Click the brush - Click it again - a little overlay appears by the cursor denoting an offset -...