Dall Burtler
Dall Burtler
Any chances this will get merged? Judging on commit history it seems @stephan-tolksdorf or whoever maintains FParsec might have gone dark? This would be really nice to have. (running to...
Huh never heard of it, looks neat! I'll have to keep it on my radar! (also, totally excited for Psychonauts 2 haha)
Also worth noting, if I turn of the auto-squashing, then `CppEnums` inside `CppCompilation.children` don't have their Name property set. and .GetDisplayName() also yields nothing. I just reallized this is part...
just ran into this issue as well. did these new commits alleviate the issue?
Huh, I tried that version and it didn't work. Also don't have the very latest Godot. I'll try again
I'm struggling with this a bit still. Even having some comments in `FreeFlyController` explaining some of the math, would be great. And `AttributeMap` combined with `Incremental.renderControlWithClientValues` is THE way to...
Thanks for the update! Those are valid concerns and duly noted. Looks straight forward enough. I'll test this as soon as I have time and get back to you! Not...
Works on my machine! nice! And yeah, I see what you mean with the boilerplate. And I take it transact is the only way to force an update to reflect...
- So I don't need to call transact in the .media context? .media sounds almost identical to Fable.React in both goal and function. Is there any significant differences between them?...
looks good! I tested on two different computers with VS, and the only issue was forgetting to set FSI to 64 bit on the other one. I'll going to look...