Daenvil

Results 11 comments of Daenvil

That would be cool but I don't see a straight forward way of implementing it, since Godot's RichTextLabel doesn't have checkboxes. Two possibilities occur to me (just thinking out loud,...

That makes sense, thanks for the example. I'll take a look at this when I prepare the next update.

Implemented in https://github.com/daenvil/MarkdownLabel/commit/bd6378f42b9de9e68560a19d70b2d05ec60c2bf8 Now a ``unhandled_link_clicked`` signal is emitted whenever the node does not handle a link. A new ``assume_https_links`` property was added, which can be used to disable/enable the...

Hi, sorry for the delay! I don't have a moment right now to check how I would do this, but my guess is that you were in the right track....

Well, inheriting would have its restrictions, but it would be the most robust if the parent class' node is updated at some point. Something like: ```` class_name MyMarkdownLabel extends MarkdownLabel...

Closing this since direct conversion is not the purpose of this addon. It can be easily achieved by instancing the class as explained in the previous comment though :) You...

> The problem is that the `/` operator remains confusing, and we can't change that in 4.x due to compatibility reasons. Having both `/` and `//` operators may lead users...

My main reason to create this proposal was because of the "integer_division" warnings. Coming from C++, integer division is a fundamental feature that is going to be used whenever someone...

As I said in the proposal description, the main use case for this are situations like these: ```` var x: int = 5 var y: int = 2 var z:...

Thank you! i'll take a look when i get a chance