MarkdownLabel
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A custom Godot node that extends RichTextLabel to use Markdown instead of BBCode.
Right now unhandled links default to being used as `"https://" + meta` and instead I think there should be emitted as a signal so another script can listen for the...
Hello! I was wondering how hard it would be for me to add my own custom syntax? Such as; ``` ?[variableToQuery](Text to display if the variable is true, or that...
Update the docs with the additions of #8.
Display checkboxes when parsing [] and [x]. It should also provide a signal when the state changes.
Override the ``text`` property setter so it modifies the ``markdown_text`` property instead of the inherited ``text`` property. This would make the usage consistent with the other label nodes, as with...
Right now, some syntax elements are missing a way of setting some of their properties. For example, images have ``width``, ``height``, etc. BBCode has to be used to set those...
Hello, I have a high DPI monitor and the default icon for the MarkdownLabel node looks small by default: This can be fixed through the "Import" tab in the Godot...
Hello, One question, will it be possible to provide the transform of markdown to bbcode as a helper function? That way we can use only the code of the transform...
I noticed that only restart the game will update the title size( And the size will not change in the editor until you modifier the bbcode)
This implements #2 To prevent a merge conflict in _update(), it also includes changes made in #18 I am using the _set() and _get() methods to change the behavior of...