Daan van Hasselt
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Daan van Hasselt
This fixes intermittent issues with textures elsewhere in my application not being rendered - or at least showing up as black. This could be the fix for #5.
My project did not want to compile without this.
I found 2 issues with the audio system: - If something went wrong in the device enumeration loop in FindAudioDevice, all the devices after that would be skipped because CHECK_HR...