Chris Salmon

Results 6 comments of Chris Salmon

This is caused by the compiler finding aws/core/platform/Time.h instead of the ctime header (time.h). I found someone else had this issue with another project (https://github.com/aws/aws-sdk-cpp/issues/1041), and their solution worked for...

WP works much the same way - you'd have to change ownership as the actor moves into the new level. There's the slight wrinkle that if the actor overlaps the...

Unfortunately there aren't any that I'm aware of. You could possibly listen for the level unload events, get the corresponding cell bounds and change ownership then, but I'm not sure...

I have implemented a somewhat similar system for the game I'm working on too. It's certainly something that's currently missing from SPUD.

> This was the commit that removed support because it no longer worked with UE 5.2+ [17c7568](https://github.com/sinbad/SPUD/commit/17c75688815df9c6ea84458e0207e119a9f938eb) It looks like this commit was essentially undone in https://github.com/sinbad/SPUD/commit/db196b31413e9d17e758df058d1c1784046fdb5a, and as far...

> I can maybe ask them if they'd post it on the Sony dev forums or something. This is certainly something I would be interested in too, if possible :)