cymno
cymno
As a workaround, use a virtual keyboard application to send midi notes on key presses. For Linux, [Virtual Midi Piano Keyboard](https://vmpk.sourceforge.io/) can be configured with a custom keymap, to allow...
https://github.com/Overv/WebCraft/issues/18#issuecomment-355401612 Install node, go to project directory, run `node server.js`. If necessary install socket.io etc. with npm Go to http://localhost:3000/multiplayer.html while server is running. You can test 2 players by...
There's a restriction of block placement around world spawn. Change this line to modify at which distance placement becomes possible: https://github.com/Overv/WebCraft/blob/47b3f6910864ea0d35ed203e1e337aa958fad606/js/network.js#L500
Feel free to add it. For the text rendering you could reuse the player nametags. You could have a list of signs and loop over them while rendering like over...
@LublubXT If you just open the html file in a browser, textures will be missing and look black. If you use any simple web server (e.g. [`python3 -m http.server`](https://docs.python.org/3/library/http.server.html)) singleplayer.html...
This is a frequently reported bug, see #39 for more details.
Like this: a5e1d17e024baddb68b90e2843529312c28cca40 Btw, the movement code in ./js/player.js is very nice to play around with and modify. You could easily e.g. add a sprint option by finding out how...
Yes, for that it is necessary to enable [in-air movement](https://github.com/Overv/WebCraft/blob/a5e1d17e024baddb68b90e2843529312c28cca40/js/player.js#L223). This also makes the jump more responsive, as it is possible to adjust the direction after the jump has already...
Are you sure you have the [full commit](https://github.com/Overv/WebCraft/issues/40#issuecomment-421799803) checked out? For me it works perfectly fine.
You can't open the html files directly, see #9