cyborgassassin
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cyborgassassin
I had the same issue with the damage. I managed to fix by commenting out line 26: -- SetVehicleEngineHealth(currVeh, (EntityHealth + 0.00) * 1.5); and changing line to 48 carHealth...
I used RealisticVehicleFailure and with my changes it works prefect. [https://i.imgur.com/782DbaK.png](url)