Cyberarm

Results 29 comments of Cyberarm

@jlnr Have you had enough sleep on it? 😉

After some investigating, it seems the `SDL_GL_GetDrawableSize` is returning an incorrect `actual_height` value. https://github.com/gosu/gosu/blob/b7bf5c047664bd1d81df64afecb16bf29a5e156b/src/Window.cpp#L191 If I manually override the `actual_height` value after this call, the canvas is the correct size.

@jlnr What do you think of this approach? TODO: - [ ] Prevent concurrent read/write of Image data - [ ] Check for errors when creating `libvlc_` objects - [...

> My biggest worry with video support is shippability. ImageMagick seemed like a similar swiss army knife as VLC, but then packaging a Ruby/Gosu game with ImageMagick for Windows turned...

Hey this ticket is still open in 2022: > we can drop support for Ubuntu 18.04 and require CMake 3.16 everywhere.

Ubuntu 18.04 and Ruby 2.6 in the same month, how convenient. 😉

⚠️Forgot: Free string with `SDL_free` https://wiki.libsdl.org/SDL_GetClipboardText

@jlnr This should be ready, except for the SWIG bits.

@jlnr I added a test for `Gosu.clipboard`, if CI passes it should be good to merge! 🥳

Currently if you create a window bigger than can fit on your screen, excluding the desktop menu/application panel and window decorations (e.g titlebar), Gosu will auto resize the window to...