Zhicheng Ye
Zhicheng Ye
@pierrebai-adsk , no, I have not modified my branch, thanks a lot for fixing the unit tests!
Hi @wallworm , there are mainly two user cases in our studio: 1. Artists start the scene with edit target being set to session layer, whenever they make the changes...
Thanks @pierrebai-adsk for the suggestion. I tried to remove the Enqueue from the `_InitRenderItemCommon()`, tested the two examples (INCORRECT_casts_shadows_off_left_group_only.usda, INCORRECT_casts_shadows_off_fg_larger_than_bg.usda) but still cannot get the shadow working as expected when...
Appreciate @pierrebai-adsk ! Let me test again to see if there is any diff compared with our internal (production) code base.
Hi @pierrebai-adsk , I rebuilt maya-usd v0.30.0 and applied exactly the same changes in this issue, ran a vanilla Maya 2023.3.3-32.0 environment without any production setup, I still cannot get...
I see. I won't be able to test in Maya 2024/2025 any time soon but will keep that in mind and keep you posted. Thanks again for your time!
I tested "ogs -reset" and selecting/deselecting the light in Maya 2023, sometimes works sometimes not, haven't figured out the pattern yet. I am not a VP2 expert, do you see...
Hi @williamkrick , we have received feedback from production that neither "Alpha Cut" nor "Depth Peeling" would be suitable for us, we do need "Object Sorting" to display some semi...
Hi @santosd , no, I don't have the CER, due to the company security policy I don't think I can submit the log, but let me check what I can...
Also, if I change the line in [proxyRenderDelegate.cpp#L1143](https://github.com/Autodesk/maya-usd/blob/635216ee38965198c594f3ccac9e716d35d60d56/lib/mayaUsd/render/vp2RenderDelegate/proxyRenderDelegate.cpp#L1143C51-L1143C66) from: ```C++ ComputeCombinedDisplayStyles(frameContext.getDisplayStyle()); ``` to be like this: ```C++ ComputeCombinedDisplayStyles(frameContext.getDisplayStyleOfAllViewports()); ``` Our users no longer encounter such crash, but I am not...