Christopher Parker
Christopher Parker
What would it take to add basic GPU support for the sparse solver backend? How much of a benefit would this even be? I have seen the [OpenOF project](https://github.com/OpenOF/OpenOF) but...
For example: template struct vec { // ... vec projected_onto(vec const& v) { return (dot(*this,v)/dot(v,v)) * v;} vec rejection_from(vec const& v) { return *this - this->projected_onto(v); } // ... }...
`VertexBuffer::Create()` expects its second argument to be in bytes, while `IndexBuffer::Create()` expects its second argument to be in element count. Seems like a pretty clear "gotcha" to me. I want...