Cam Sinclair
Cam Sinclair
As UAlbion is based on .NET 5 and Veldrid, it should theoretically also be able to run on macOS using Metal. As I lack any appropriate hardware, I'm not currently...
Currently 3D levels just use point samplers, experiments with various mip-mapping, anisotropy and mag filter settings should be made to find the optimal texture sampling method that looks good but...
The context menu option to begin a conversation with other party members should only be available from the main scenes, i.e. the 2D and 3D world scenes, not the inventory/main...
A potential quality-of-life improvement would be a way to highlight which tiles can be examined, manipulated etc. This option should be togglable in the configuration options.
It should be possible to place only one of an ammunition type in a character's off-hand when using a ranged weapon.
The current behaviour of sound sources with respect to party position does not closely approximate the original game.
For some reason the balance of positional audio sources shifts when opening the inventory screen. These sounds should either remain consistent, or be silenced when opening the inventory.
Currently the various collision flags are only being handled in a very basic manner, as a result players cannot move through east/west facing doors or various narrow passages and staircases.
In some locations, holding two direction keys can result in the party shuffling back and forth across an obstruction, e.g. holding up and left near the lower sleeping quarters staircase...