Chris Sibbitt
Chris Sibbitt
Originally submitted as a naïve constant tweak that caused UI performance problems, UI usability problems, and network performance problems. With @oznogon 's help and some additional work in the engine,...
* Adds sp::SeqVector for tracking elements that have a sequence number * Tracks last sequence # to replicate * Provides significant performance improvements for EE ships_log
Add an output on the progress indicator for when the round ends in a draw
Puts a border around the middle instruction in the inspector to make it clear which one is focused 
On the master branch, the cell highlights don't disappear, so the core looks like this after a few clicks:  I've corrected it so that the highlights clear properly 
### What is the version? 3.3.8-3.6.0 ### What happened? Exporter works fine with timesliced vGPU, but crashes on startup if I define a MIG-backed vGPU (but not if I _just_...
* Replace `.typeName` with component checks * Delay path clearing until physics starts * Suppress errors when ships or stations destroyed at end of game * Fix NPC orders problems...
There is some unexpected interaction between setPlanetRadius() and setPosition(). The lua scenario code below works - every 10s the planet gets further from the origin and switches texture. However, if...