Chris Sibbitt

Results 8 issues of Chris Sibbitt

Originally submitted as a naïve constant tweak that caused UI performance problems, UI usability problems, and network performance problems. With @oznogon 's help and some additional work in the engine,...

* Adds sp::SeqVector for tracking elements that have a sequence number * Tracks last sequence # to replicate * Provides significant performance improvements for EE ships_log

Add an output on the progress indicator for when the round ends in a draw

Puts a border around the middle instruction in the inspector to make it clear which one is focused ![image](https://user-images.githubusercontent.com/5091372/188255591-4fd5e757-92ec-4008-9638-0a650edaab39.png)

On the master branch, the cell highlights don't disappear, so the core looks like this after a few clicks: ![image](https://user-images.githubusercontent.com/5091372/188202399-dcf5b095-f3bb-4c73-8a54-82c5f699d3eb.png) I've corrected it so that the highlights clear properly ![image](https://user-images.githubusercontent.com/5091372/188202222-73a1a95f-a70f-45a5-a349-682d4258f49a.png)

### What is the version? 3.3.8-3.6.0 ### What happened? Exporter works fine with timesliced vGPU, but crashes on startup if I define a MIG-backed vGPU (but not if I _just_...

bug

* Replace `.typeName` with component checks * Delay path clearing until physics starts * Suppress errors when ships or stations destroyed at end of game * Fix NPC orders problems...

There is some unexpected interaction between setPlanetRadius() and setPosition(). The lua scenario code below works - every 10s the planet gets further from the origin and switches texture. However, if...