Credomane Evonguard
Credomane Evonguard
I decided to play around a bit with this. Ended up making a special event system for GUI events. Take a look and see what you think. Still working on...
Personally, I find making the GUI's in Factorio not that bad. Nothing like dealing with the freaking giant monolithic function the event handlers become instantly. Had an very rough idea...
Some quick ideas for easing GUI creation...I think jQuery (again for my inspiration) style search would be nice, perhaps? Even possible or too cumbersome for Lua and/or Factorio's implementation? I'm...
I'm open to anything. My intended goal for the Gui mock-up isn't a full featured gui manager but a ease-of-use wrapper to the underlining Factorio API. From my understanding the...
The Factorio GUI API is very small and rigid. Build anything other than an almost one to one API to API easy-to-use wrapper seems like a lot of effort for...
> even really extreme ones where stdlib replaces the game object Extreme indeed. I'm laughing so hard at the ridiculousness of it and yet, I'm seriously considering the feasibility of...
> The maintenance cost of replacing/hot-patching the existing game API is huge, and will make upgrading from Factorio 0.13 to 0.14 and beyond much more challenging. That is where I...
I've been playing around with this on my server. It would seem that when permissions.interact is false you can't build even if permissions.build is true. To make the interact permission...
No offense but isn't that the opposite of the problem I just mentioned in https://github.com/SpaceManiac/PermissionsBukkit/pull/8 ? Instead of being unable to build when permissions.interact is false and permissions.build is true....
I'm aware of how it all works. I just wasn't sure if I was missing part of the picture here or not. ``` I think there is no much use...