Markus Hötzinger

Results 61 comments of Markus Hötzinger

Which version of MG are you using? There's some chance that #7340 fixes this problem. The shader will probably still fail to compile, but the crash should not happen, and...

Yeah, I did not test on Mac and the DX unit tests don't work for me, as it always fails to create the DX device. If somebody can give me...

I set it up on a Mac to fix the failing unit tests. It's all good now.

On Mac the OpenGL version is currently always 2.1, which means no SM 4 or 5. It's almost certainly related to [this](https://stackoverflow.com/questions/19658745/why-is-my-opengl-version-always-2-1-on-mac-os-x).

Thanks for you reply @deccer. I already had the Graphics Tools installed. Looking into it a bit more, the device creation fails because it's trying to create a reference device....

For people wanting to try this PR, it's best to use PR #7352 instead. It fully contains this PR, but it has a few additional fixes. Maintaining multiple branches takes...

Thanks for your feedback @minimalism, very much appreciated. > Migrating takes a bit of effort though. Yeah, a bit of a monkey job. Some automation would be nice. > I...

> The GL calls in PlatformInitialize (and PlatformClear) in ConstantBuffer.OpenGL.cs. On my device, when calling these methods from a background thread GL.GenBuffers will always return -1 and CheckGLError will always...

I updated #7352 Creating shaders on a background thread sould work now (didn't test it). Discarding of pixels was fixed with an update of DirectXShaderCompiler. I also simplified your crashing...

> Nice! I see they've already merged a fix for the error message error, that will save some frustration for future users no doubt. The PR is now updated and...